Quantcast
Posted by Raine Hutchens on Oct 29, 2010

Black Prophecy MMO Clan Details Revealed

I stumbled upon Black Prophecy not too long ago, and even though it is just entering its beta stages, I can’t wait to get my hands on it. Black Prophecy is a new sci-fi space MMO that looks genuinely polished, and breathtaking.

Just yesterday Reakktor Media introduced an additional feature of the game: it’s new clan system.

Clans will play a huge role in Black Prophecy. Clan leaders can assign members of the clan to certain ranks and thus also give them different powers. Clans can be recognized easily by their own customized clan symbol, specially designed by the clan using the graphics and color schemes provided by the logo editor.

Faction rankings are calculated based on the number of clan missions completed and a number of other parameters. Once the clan has reached a certain ranking and fulfilled other criteria (resources, number of members, etc.), it can request its own sector in which it can build a clan station.

Countless modifications morph stations into gigantic complexes. Up to 16 modules such as hangars, trading posts and living quarters can be attached. The appearance and structure of the clan station will change based on the type of modules attached.

The clan can decide whether or not it wants to allow other players from the same faction to access their facilities. Only stations that are open to other pilots will be visible on the starmap.

The heart of a space station is its command module. In its most basic state it can house ten clan members supply basic power to the station and has small storage spaces and a station module dealer. The clan station gains more features by adding new modules. In order to expand its station the clan needs to have enough resources and upgrade modules which can be acquired by completing special clan missions. With each increase in level the stations energy consumption also increases. One thing players should bear in mind is that modules can only be upgraded if there is an adequate supply of energy. Solar cell modules can remedy energy shortages.

Depots offer space for resources and clan members’ items. With each expansion, storage space increases between servers– this allows clans to adapt their storage space to their needs. By opening a trading post, clan members and visitors will have access to the entire faction-wide range of products. Clans can create, modify and improve items in the workshop. The workshop’s expansion level determines the maximum level of the modifications that can be made to weapons or ship parts. Players assemble their ships out of their newly-created parts in their hangar. Clans gain access to special clan missions by building a faction agency. With each expansion the clan mission level also increases.

In short, this game is simply going to be awesome. I can’t wait to experience what Reakktor has in store with this MMO, and I believe it will steal countless hours away from me.

Post a Comment
Powered by WordPress | Designed by Elegant Themes