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Posted by Raine Hutchens on May 9, 2012

Bioshock Infinite Pushed Back To 2013

In an interview with Eurogamer Ken Levine informs us that the newest title in the Bioshock series won’t be making its October 2012 debut after all. The shooter now has a release date of February 26th 2013. Levine had a lot to say about the game’s development process, and Irrational’s plans with the direction it’s taking.

“When we announced the release of Bioshock Infinite in March, we felt pretty good about the timing. Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26th 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.”

Overall, Levine wants to make Infinite something drastically better than what players have seen with the shooter genre lately. He wants to allow the team at Irrational to make it into the game players and fans deserve, and that requires more care. He continued in the interview:

“I won’t kid you: Bioshock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original Bioshock, which was delayed several months as our original ship date drew newat. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t exactly have the right swing. Because Rapture needed one more coat of grimy Art Deco.

What does this mean for you? It means a bit more waiting, but more importantly, it means and even better Bioshock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.”

We also find out that Infinite will not be showing up at E3 next month, nor will it be going to Gamescom in Germany. Levine reassures us that this delay is what the game needs in order to become “the product we intend to put in the box,” as he says. If Irrational spends time preparing for the convention events, it takes time away from development, and the company can’t afford that right now. Though the delay is upsetting news, we’ll be receiving the “best version of Infinite” in our hands when it releases now in February.

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