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Posted by Chuck Corbin on Sep 30, 2013

Watch Dogs’ World Is Open From The Start

Sometimes when you get an open-world sandbox-type of game you’re actually restricted a bit in where you can go, at least at first. The idea of placing such restrictions is to make sure that a player actually plays through the story a bit in order to see everything the game has to offer. Jonathan Morin, the creative director ofWatch Dogs, has said though that his game won’t be walling off any areas like that.

Of course, while players will be able to visit just about anywhere right from the start, that doesn’t mean they’ll be able to hack anything and everything at that pint in time. Morin had this to say:

“Within the free-roaming the player will have to progressively invade certain strategic points from the city OS system that’s going to make it possible for him [Aiden] to get connected in a district. It’s going to grow and we call this “monitoring grid”. It’s like its own network to listen to what’s going on in the city. That unlocks tons of different side activities and events that the system can detect so we can actually go and intervene into them.”

So in a way, there’s still a bit of a “wall”. It’s just that in this game it’s more of an encouragement than a straight-up requirement. And really, isn’t that what all big sandbox games do anymore?

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