Posted by Kevin Corrie on Sep 11, 2014

Mutant: Year Zero 30th Anniversary Announced


As a connoisseur of various tabletop role-playing games, I’m always on the prowl for new games and settings to attempt to murder my players with. And what better way than with a post-apocalyptic, power struggle between the last remnants of the “human” race, all of whom have been horribly mutated by the repercussions of the end of days. I know for a sadistic game master like myself, this is an ideal setting from which I can stage my brutal revenge for all the times my players have jumped the rails of my main story line. Check out the official release trailer below as well as the press release from the producers, Modiphius.


Press Release

Coming this winter, Mutant: Year Zero is a post-apocalyptic role-playing game, published by Modiphius Entertainment and developed by the Swedish games studio Free League Publishing, under license from Paradox Entertainment. Mutant: Year Zero will be in retail from December 2014 priced £34.99 / $54.99.

Mutant Year Zero Tabletop RPG Release Trailer
Mutant Year Zero Tabletop RPG Release Trailer

The Mutant RPG franchise has a long and rich history in the land of meatballs and snowflakes: Sweden. The first edition was released by Target Games in 1984, at the height of the Cold War and the Golden Age of RPG’s in Sweden. There have been several editions in the years since, one of which evolved into the hugely popular Mutant Chronicles franchise in the 1990’s – soon also to be released in a new edition by Modiphius. The Swedish version of Mutant: Year Zero was released in April of this year to critical success.

The Ark & The Zone

Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People – heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.


The Ark, your home in the dawnworld. A nest of intrigue and Lord of the Flies-style power struggles, it’s far from a safe haven. But it’s the only home you know, and just maybe the cradle of a new civilization. The game rules let you improve and develop the Ark in the areas of Warfare, Food Supply, Technology, and Culture. It is up to you, the players, to decide which projects to embark on.

The Zone, wastelands outside the Ark. You will venture into the Zone in search of food, artifacts, other mutants, and knowledge – not least about The People’s own origin. The game includes two maps of example Zones; London and New York and a plethora of tables and other tools to let the GM populate its sectors with mutants, deadly monsters and bizarre phenomena.

Where in the world the Zone and the Ark are located is up to you – why not play in a post-apocalyptic version of your own home town? The modular approach of this game lets you place all of the campaign material wherever you like.


The 256 page full colour hardcover core book contains everything you need for hundreds of hours of play. Some of the contents:

  • A fast and effective character generation system, using archetypal roles such as the Crusher, the Gearhead, the Fixer, the Dog Handler and the Chronicler.
  • Unstoppable but highly unpredictable mutant powers, such as Flame Breather, Insect Wings, Human Magnet, and Pathokinesis.
  • A skill and conflict system that makes you push yourself to the limit, and beyond. The rules system highlights two main themes: mutation and resource management. Every bullet counts!
  • Rules for developing the Ark (“base building”) and exploring the Zone (“gridcrawling”).
  • A rich story generation system, helping the GM instantly create threats to the Ark as well as locations and events in the Zone.
  • An illustrated bestiary of humanoids, mutated monsters and Zone phenomena.
  •  An extensive collection of artifacts for the characters to find in the Zone.
  • Five complete and ready-to-use “Special Zone Sectors”. These are scenario locations with NPC’s, backstory and suggested events. These Special Zone Sectors, which each come with an illustrative map, can be placed anywhere in the Zone by the GM.
  • A campaign outline, called “The Path to Eden”, including backstory, NPC’s, player handouts, and a campaign finale described in detail.
Pre-Order Bonus

Modiphius and Free League Publishing have launched a pre-orderfor Mutant: Year Zero and those who sign up will also get a bonus double-sided 42×55.8cm map of the New York and London Zones for £34.99 / $54.99. There’s also a starter bundle for £49.99 / $79.99 which gets you the core book, poster, dice set and free card set.


A series of expansions are already in development. The smaller expansions, called Zone Compendia, will each contain illustrated adventure locations in the Zone, extra mutations, artifacts, rules, and more. The major expansions will each focus on one new playable class: mutated animals, robots, then un-mutated humans. Each major expansion includes a campaign letting you play the origin story of the class, and then introduces the class into the game and into the Zone. We expect to release the first expansion for Mutant: Year Zero in early 2015.

Retail Launch 


Mutant: Year Zero will be available in December in retail shortly after the pre-order ships, priced £34.99 / $54.99, Card & Dice sets £14.99 / $23.99 each and will be available through Impressions or Modiphius Entertainment. Further releases are planned from February 2015.



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