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Posted by Raine Hutchens on May 24, 2011

Mortal Kombat Receives A Balanced Update

Over this past weekend Netherrealm Studios pushed a new update to Mortal Kombat, making the game a bit more balanced. Some characters have been tweaked, moves have been changed a bit, and the overall balance of the game has shifted to become more even.

This is the second update we’ve seen for the game in terms of balance. Netherrealm announced in April that they could tweak the game without the need for patches, which is extremely useful. Here’s a full list of the changes contained in the update:

  • Reduced some of Kung Lao’s combo and overall damage.
  • Reduced the damage on some special moves.
  • Increased the damage scaling after Kitana’s Enhanced ground fan toss.
  • Adjusted some juggle’s damage scaling.
  • Reduced the damage on some basic combos that were doing too much damage without using any meter.
  • Increased Sheeva’s damage output for several of her moves and attacks.
  • Temporarily changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
  • Changed Kano’s Towards Front Kick to a low block.
  • Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
  • Increased the damage of some of Baraka’s special moves and attacks.
  • It is easier to juggle combo after hitting someone with Baraka’s chopchop on the ground.
  • Increased the damage scaling on a frozen opponent.
  • Baraka’s Away Front Kick, Front Punch combo is now a true popup.

It looks like the changes are set to help keep some characters from being too overpowered, because we all know how much overpowered characters are favored. No one wants another Eddie Gordo, right? Once you get a chance to play the game since it’s been updated, be sure to tell us what you think.

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