Posted by Raine Hutchens on Jun 27, 2011

Some Ocarina of Time’s Original Glitches Were Purposely Kept In Ocarina 3D

When Nintendo sat down to build the 3DS version of Ocarina of Time, they wanted to stress to Grezzo, the game’s developer, that the intention was to preserve as much of original fans’ memories as possible with the new title. This meant that wherever possible, the original game’s glitches dating back to the Nintendo 64 were deliberately left in.

Shun Moriya spoke on behalf of Grezzo during the latest Iwata Asks round table, “As programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun!It wouldn’t be fun if your friends couldn’t say, ‘Do you know about this?’ So we left them in if they didn’t cause any trouble and were beneficial.”

This is a great way to bring back those nostalgic memories of playing Ocarina of Time on the N64. You know, those were the good ole days where countless hours were lost within places like Death Mountain and that dreaded Water Temple. Finally, Moriya added,  “If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear. But we left in as many as we could, so people will grin over that.”


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