In this age of constant online service and massive multiplayer battle there still exists a strong core of people who don’t want anything to do with that kind of stuff. Instead, what these gamers would rather do is play their game in solitude, to explore the world by themselves without being forced to interact with the world around them. It’s easy to see, then, why some people would be upset when they read that EA Games President Frank Gibeau made the comment that he “(has) not green lit one game to be developed as a single-player experience.”
According to Kotaku and Mr. Gibeau, however, it appears that the comments were taken a bit out of context. Instead, what he had meant was that he hasn’t green lit anything that doesn’t contain an online service. “You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what’s on the initial disc. I’m not saying deathmatch must come to Mirror’s Edge.”
I can’t say I blame EA for wanting to be able to get more life out of a game, even if it’s primarily a single player game. Truth is, any more it’s weird to see a game without any sort of extra DLC attached to it after release, and as long as the DLC isn’t stuff being purposefully left out in order to sell at a later date I don’t even mind it. And if anybody is truly worried about the death of single player gaming, keep this in mind: where there is a demand for something, there’s a market for it. If EA were to stop selling any sort of single player games, other companies and independent developers would step in to fill the void.