“Pay 2 win”. That’s a term thrown about derisively by folks who feel that microtransactions in a game ruin it. That because a person can just use their credit card to get the best weapons and stats in a game, that game is no longer about who’s the best player, but rather who has the deepest pockets. Can an open-world sandbox game like GTAOnlinebe a “pay 2 win” kind of game?
You might just find out that answer soon, if what Redditor 1800 has found to be in the final game. He found that when you try to access the store section in the pause menu, the console ends up requesting an XML file that has entries built into it for cash cards, available from $100,000 to $1.25 million, with this message: “Cash is king in this town. Solve your money problems and help get what you want across Los Santos and Blaine County with the purchase of cash packs for Grand Theft Auto Online. All purchased cash is automatically deposited into your character’s bank account. Spend wisely, cash therapy is fleeting.”
If Rockstar is going to go through with these kinds of microtransactions, I have only one word to describe them, and that word is “greedy”. After all, GTA V has already made more than $1 billion in its short time available, and unfortunately Rockstar can probably correctly assume that adding such microtransactions would net them a lot more money. This is the state of gaming nowaday, and it’s only going to get worse.
[button link=”http://www.reddit.com/r/GrandTheftAutoV/comments/1mx8a6/so_i_might_have_found_why_its_so_hard_to_make/” color=”silver” newwindow=”yes”] Source[/button]