This past week saw another retro – re-release. This time the good people at Capcom give us a double dose of side scrolling beat-em up action. Final Fight Double Impact gives Final Fight and Magic Sword the royal treatment. Final Fight I have some fond memories of SNES days, and interestingly enough we actually have a working Magic Sword cabinet in the GamerFront office.
Capcom once again delivers on its classic formula, tuning the difficulty down from their last attempt allowing for greater accessibility. With a new robot virus on the loose, Capcom’s blue bomber sets off on another 8-bit whirlwind adventure. This time around the good people at Capcom decided to include additional play modes right out of the download. These additional options only add to the replay value, not to mention the achievements that are up for grabs.
The game play is rock solid classic Mega Man just as you would remember from the NES days. If you played the previous installment you know what to expect. I enjoyed the multiple path level designs. The collection of bosses feel familiar but are distinct from their predecessors. As always defeating the first line of opposition is the hardest and the rest of the initial stages are easily completed with some trial and error. Although the hardcore players out there will just use the standard blaster to complete the task.
Not long ago we received in the SFX Evo from Splitfish for the PS3 and Windows PC. After spending some time with the Evo I will admit that the controller did grow on me. In the beginning I felt a little overwhelmed by the initial setup required to use some of the functionality such as the Programmed Motion Over-ride (pMo), motion controls. Also I was a little put off by the 6 AAA battery requirement, but after a quick trip to the local pharmacy and a little practice I found that I was quickly able to enjoy the perks provided by the Evo.
The individual controllers themselves are also a little big, but I have large hands and they felt very comfortable. Someone with smaller hands might not feel quite the same way. The motion control feels very tight and the sensitivity is adjustable on the fly with the flick of your thumb. Generally I found it most comfortable to turn on the motion to the right chuck and let it control the camera, while turning the pMo on to take over a commonly used control. Another fun function of the Evo is the ability to map up to 12 key combos, quickly allowing you to lay down some major combos in your favorite fighting games.
Peak has crafted what I humbly believe is the best guitar controller available. Over the last week I have enjoyed playing with Peak’s Obsidian Starpex Guitar controller for the PS3/PS2. The awesome people at Peak have taken a wooden guitar body and inlaied the electronic components into the guitar. This, much like the Rock Band Ion Drum Kit will set you back a few bucks, but is a worthwhile investment if you’re really into RB/GH and you’re a PS3 owner like myself. Read on for the full review.
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