Review – Final Fight Double Impact (PS3)

This past week saw another retro – re-release. This time the good people at Capcom give us a double dose of side scrolling beat-em up action. Final Fight Double Impact gives Final Fight and Magic Sword the royal treatment. Final Fight I have some fond memories of SNES days, and interestingly enough we actually have a working Magic Sword cabinet in the GamerFront office.

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Review – Splitfish Dual SFX Evolution

Not long ago we received in the SFX Evo from Splitfish for the PS3 and Windows PC. After spending some time with the Evo I will admit that the controller did grow on me. In the beginning I felt a little overwhelmed by the initial setup required to use some of the functionality such as the Programmed Motion Over-ride (pMo), motion controls. Also I was a little put off by the 6 AAA battery requirement, but after a quick trip to the local pharmacy and a little practice I found that I was quickly able to enjoy the perks provided by the Evo.

The individual controllers themselves are also a little big, but I have large hands and they felt very comfortable. Someone with smaller hands might not feel quite the same way. The motion control feels very tight and the sensitivity is adjustable on the fly with the flick of your thumb. Generally I found it most comfortable to turn on the motion to the right chuck and let it control the camera, while turning the pMo on to take over a commonly used control. Another fun function of the Evo is the ability to map up to 12 key combos, quickly allowing you to lay down some major combos in your favorite fighting games.

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Review – LEGO Indiana Jones 2: The Adventure Continues (PSP)

If you’ve never picked up one of Traveller’s Tales LEGO-themed games, it’s something I’d recommend for most people. Sure, they seem a bit childish, but when you combine the nostalgic feel of LEGO’s with Star Wars, Batman or Indiana Jones you’re going to have a good time. The second LEGO Indiana Jones game has been released, and today I’ll bring you my thoughts on the PSP version.

If you’ve played any of the previous LEGO games, then you’ll be in familiar territory. The premise is to run around, smash things, build stuff and solve puzzles. Along the way you’ll collect studs and bricks that will allow you to unlock new characters, maps and bonuses.

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Review – Star Wars Battlefront Elite Squadron (PSP)

I’ve played a number of PSP titles, and it’s always interesting to see how a developer gets around the limitation of having only a single analog stick to work with. It can provide some significant obstacles, but generally they overcome them. Unfortunately the same cannot be said for LucasArts and Star Wars Battlefront: Elite Squadron.

This latest installment in the Battlefront series places you in the boots of a clone trooper who was created from the DNA of a Jedi Master. I’ll admit that playing a cloned Jedi does have its appeals, but the game never really follows through on this. You’re simply another trooper with skills moderately better than the rest. There’s also a story of two brothers on separate sides of the battlefield, which doesn’t end up being nearly as interesting as one would hope.

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Review – Borderlands (PS3)

Borderlands sets you down on the desolate planet of Pandora. Here is a world that few people would ever want to set foot on, save for the prospect of treasure. It has been rumored that a vault lie hidden somewhere in the vast wasteland which contains riches beyond measure. Treasure hunters, mercenaries  and even large corporations want to get their hands on whatever is contained within.

The world of Pandora seems like a barren wasteland, yet the art styling makes the landscape seem rich and exciting. The prominent black lines and shading remind me very much of a comic book, while at the same time it feels like something entirely different. The overall landscape doesn’t change much from zone to zone, but each has its own characteristics that makes it seem unique.

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