Posted by Derek Smith on Feb 1, 2013 in Capcom
, Xbox 360 Games
| 0 comments
It’s not Dante, they said. It’s not 60 frames-per-second, they said. Jump cancels are gone, they said. It’s going to be a bad game, they said. Well, guess what? They were wrong. To be perfectly honest, I was wrong. I was far from a believer in Ninja Theory’s ability to handle such an action-oriented...