Posted by Raine Hutchens on Jun 30, 2011

Star Wars: The Old Republic, Including 200 Hours Of Gameplay Per Class

In an interview with GamesIndustry.biz, EA Games lead Frank Gibeau made a statement that hinted toward Star Wars: The Old Republic featuring 200 hours of gameplay per class. That’s the equivalent of about eight days of nonstop play time.

During the interview, Gibeau was asked about the fact that the game is estimated to cost the company $300 million. In response, he stated, “I don’t pay much attention to that talk, I get a lot of questions from analysts and press about it. What I try and concentrate on is, is it a good game and is it ready to go? You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn’t include the crafting, the raids, the multiplayer. It’s vast. It’s a gigantic game. And that costs money.”

Analyzing the statement, the first thing to point out is that The Old Republic has eight classes, not six, so Gibeau must have misspoke. Secondly, the response itself raises some questions, as it didn’t go much into detail. Gibeau didn’t specify whether these 200 some hours would be spent through class progression, pure storyline, reaching the level cap, or just time completing the in-game achievements.
Here’s the way we see it: if the game does feature 200 hours worth of play time per class, then that’s great. No other MMO out there has put this much focus on their class progression. If it’s 200 hours worth of storyline, then this must be a game containing MMO elements, that just seems more geared to a single-player point of view. Either way, if this is true, do you think that 200 hours per class is worth it for the upcoming MMO?
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