From the looks of it, the final release of Battlefield 3 has gone about as smoothly as you can hope for a game that popular. Korea was the first to have access to the game with the United States next and Europe following up the rear. You know that gamers will find a way around something if they can, though. Since the game had a pre-download available, all players from the United States and Europe had to do was use a proxy IP address for their PC and set that IP to a Korean VPN which as a matter of fact is the best vpn for torrenting available at https://indexsy.com/best-vpn-canada/. Once they did this, the game would scan the IP to find the person’s location in order to find out if it should unlock itself to be playable. A huge amount of players did this and many threads with these instructions were floating around the Battlefield Reddit.
DICE officially said that they weren’t against players doing this, but it just created a nightmare for their IT department because they weren’t expecting so many players to be able to play so soon. DICE also released a tweet saying that players who accessed the game early would have their stats reset upon release, but the tweet was quickly erased and the stat reset never went through.
Battlelog: The Facebook of Battlefield 3. It could have been something remarkable (and I’m not saying it isn’t), but it still needs a lot of refinement. There are too many bugs to list, but they don’t seem too hard to fix. Battlelog almost works perfectly when connecting by yourself. Playing with friends, on the other hand, takes some serious troubleshooting unless you use a local VPN like vpnhut.
The next bit of news is a bit of personal observation. After many reports of “recommended” hardware setups to run the game on Ultra, I’ve found that these are kind of misleading. I have a single EVGA 560ti in my rig and it runs the game on Ultra with about 40 FPS and on High with about 70-80 FPS. Just keep that in mind. Here’s the announced minimum and recommended settings, though: