There are many different ways you can go about making a video game. One way that seems to be somewhat popular, sadly, is theWar Z route, where you slap together a game as fast as you can while making a bunch of empty promises and throw it out the door in order to make a quick buck. Obviously, while this might make money in the short term, in the long term it’s going to do nothing but piss off the customer and give the developer headaches as they try to recover from the (well-deserved) blow to their reputation.
DayZ on the other hand, is not going this route. The Arma 2 mod’s standalone version was originally meant for release by the end of 2012, but as you may have noticed, 2012 is in the past, and there is still no DayZ. That’s because creator Dean Hall has announced that instead of just making the mod into a standalone version, they’re now redeveloping the engine from scratch. According to Dean, it isn’t just the graphics that are getting an overhaul either.
One of the major changes coming to the game is the overhaul of the inventory system. Instead of picking up a pile of stuff like you would in any game, each and every item will essentially be a static item in the world. For example, if you shoot someone in the head to take their night vision goggles, those goggles are going to be damaged. Durability of times and even lingering diseases will be a thing, ultimately giving you a more genuine experience.
At this time it’s unknown as to when we can expect to see the games release. What is known, however, is that the developers are going to be running a closed test at some point in the near future, and that there will be between 500 and 1000 people participating. Once they are done with that the internal public release date will be changed, seeing as the developers will have an idea of how much longer it will take to make the game as good as it possibly could be.