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Posted by Chuck Corbin on Jun 24, 2013

EA Plans On Keeping Frostbite 3 Engine In House

Whether you know it or not, chances are you’ve seen plenty of game made with the Unreal Engine. After all, it’s been proven powerful and flexible enough that many different companies developing many different types and styles of games have decided to use it. DICE’s latest and greatest engine, Frostbite 3, look really good, and could easily become the next “Unreal Engine”, but unless you’re buying an EA-published game, I wouldn’t count on seeing Frostbite 3.

That’s because EA fully intends on keeping it in-house. In an interview with Pocket-lint, Marcus Nilsson of EA made it known that “It’s never going to be the Unreal Engine because we’re never going to let anyone use it.” That’s a bit of a bummer, because it really does look nice. With that being said, however, you can at least take solace in the fact that EA isn’t limiting Frostbite 3 to just first person shooters: indeed, the engine is being used in a modified way to power NFS: Rivals, and it wouldn’t be ridiculous to see it be used in a variety of different games.

Of course, you can’t really blame EA for wanting to keep Frostbite 3 to themselves. After all, while they would get some licensing fees out of other publishers using their engine, in the end why should the competition reap the rewards of DICE’s hard work? What EA does with their stuff is their own business.

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