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Posted by Chuck Corbin on Mar 12, 2013

EA Thinks The Worst Of SimCity’s Problems Are Nearly Behind Them

Unless you’ve been living under a rock for the last week then you know that EA’s latest game SimCity has had more than it’s fair share of problems. Because of the always-on requirement for the game the few servers available were quickly overloaded and people started dropping left and right. Truly it’s been a nightmare scenario, where everything that could go wrong did go wrong.

However, since then Maxis, the company that actually developed the game and is a subsidiary of EA, has been hard at work at fixing the game and getting it playable for the masses. And according to them, the core problems are practically over, with 92% less game crashes from day one. This has to do with the fact that they’ve added several new servers over the weekend, including an Antarctica server, and also the fact that they’ve optimized their server architecture and response time.

Of course, I would argue that while it’s great that they’ve gone and fixed all these problems, EA really need to look and see if this always-on requirement is truly necessary. After all, had there even been an option to allow for an offline-mode then a majority of these problems would not have happened, or at the very least the gamers would be a lot less pissed off than they are now. With that being said, however, while there are a lot of gamers complaining about the always-on DRM, you can’t deny one thing: there was a whole lot of people who bought the game despite that.

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